This eliminates the guesswork regarding what to bring to class for certain missions. For example, "A Tale of Two Janitors" and "The Hitman's Potty Guard" both point towards "If You Can Dodge a Nugget", since both the toolbelt and the prestigious pin are necessary for the latter. The map of the different missions you can do tells you what items from what other missions are necessary to complete them, with the top row being doable without any special items.Since most missions give you just enough apples to do what you need, this allows you to gather Monstermon cards concurrently with the main story, leaving you with less work later on. Most of the Monstermon cards that don't require some sort of sidequest to get no longer cost apples to obtain.This prevents you from having to restart the entire day if you fail to get or do something you need for a later part of the mission. Unlike in the last game, you can restart any part of the day up until the one you're on.Danner to figure out what happens when that apple's used up. Speaking of being killed, there's also a variety of apple which has a skull and crossbones, such as when in a room with toxic gas. If there's a character's face on it, it means that something major will happen with that character once that apple is consumed, ranging from the character leaving the area to being killed/killing someone else. There's a lot less guesswork and memorisation required involving what order things will happen in while in the same area, due to helpful labeling of the apples.Do certain tasks or complete certain missions to win outfits and hairstyles for the player character. And Your Reward Is Clothes: A hidden collectible in the game similar to the Monstermon cards.Your character also mention that you won't get an achievement if you actually microwave a cat. The player character will say you get an achievement for avoiding such a monstrous action. Achievement Mockery: If you decide not to microwave a cat after being asked one more time if you want to microwave said cat.It's finally Tuesday, and you've been moved to an all-new school, with a larger number of classmates to befriend and/or kill, and more ways to die if you're not careful. Kindergarten 2 picks up where the previous game left off. Stevie goes downstairs, and the Hall Monitor will complain about him behind his back before giving you a hall pass that's only valid during morning time.New school! New friends! New ways to get ruthlessly murdered! Stevie will threaten to get you in trouble, but the Hall Monitor says that he'll handle it. On the second floor, you will find Stevie and the Hall Monitor having a conversation. You will find a blue flower in a flower bed at the base of the ramp. Give him the money, and Bob will step aside and let you pass. He'll agree to tell Bob that you're pushing him up the ramp, but only if you pay him $3.00. Then, talk to Monty, and tell him that you need to get to the handicap ramp. She'll say no, but she'll offer to help you with your quest if you speak to her during lunch. Next, talk to Carla, and ask her if she has any flowers, too. She'll tell you that she has a pink flower, and she'll give it to you if you help set her up with one of the Applesoft twins. Next, talk to Cindy, and ask her if she has any flowers. When you accept the challenge, he will give you some information on where you can find each flower. Danner and tell him that you're not a below-average student, which will cause him to offer you a challenge: bring him 5 different kinds of flowers. She will call her sister Margaret and ask her to watch over him until the fire department arrives. When he asks you to find help, talk to the principal and tell her that Nugget is trapped. Flowers for Diana is a mission in Kindergarten 2.
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